![]() ![]() Those of you who are ahead of the game may have cruisers, you can hit bases with missile turrets using these, and make greater profit. BLOW ‘EM UP! You won’t need anything bigger than destroyers to wipe out a dozen bases and make thousands of credits. Some bases will be completely undefended and can be conquered with a scout (known as a “scout tap”) others will have 100 or less fleet and crappy defenses like laser turrets. Send scouts or corvettes to the sectors around you and look through them as well as your home sectors. However, chances are that there will be numerous targets available to you at this stage in the game. Remember that the protection rules recently changed: you cannot attack bases belonging to players 10 levels below you (see the developer’s log on these forums for more info). ![]() Note: a “farm” is a base you should pillage and perhaps (if the player doesn’t fight back) occupy long term. If you started at the same time as the other members of your galaxy, you will find a wealth of farms lying about you, farms that have probably been eligible for attack for some time. This is not to be considered gospel, just a point in the right direction. This may have taken you more than 7 days, if so, that’s OK, just read this when you are ready. The following assumes you have 10 bases with level 2 ion turrets and 200 fighters. The following is intended to assist individuals who have finished with the various “10 astros in 7 days” guides and are wondering how to proceed. Well you’ve all survived thus far, congratulations. Astro Empires Second Week Guide by Quasar ![]()
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