![]() Your main focuses will be breaking all of Pots (for The Menace ) and looting all of the Dice Doors you come to so you get as many coins as possible. If any of these are missed, you'll need to start a new playthrough to get them. With 21 missable trophies, you'll need to make sure you don't miss a lot of things while playing through the game. Step 1: Play through the game while going for all of the missable trophies It'll still be full completion, just will be shown a little funky. When you complete the game and check the in-game stats on your save file, Threedom will still be showing as 7/8, but Sixtopia will be showing as 7/6. The last card is earned in Sixtopia when you meet back up with the Shadowman. Note about in-game stats with Threedom and Sixtopia: When you complete Threedom, you will only be able to get 7/8 Cards. ![]() When she makes it to Sixtopia, it'll be up to the luck of the dice to decide whether or not she'll succeed. She'll need the help of some new found friends to secure passage, and power, as her and Dicey get tasked to save everyone between Onecroft and Fivetropolis. She'll need to make her way through all 6 sections of Random, meeting a variety of characters and oddballs along the way. With that comes quite a price though and Even, although small and naive, knows that Odd can never be happy with the Queen and will do everything she can to save her. When Even's sister, Odd, turns 12, she rolls a 6 and soon becomes the Queen's new favorite child. Roll a 6 and you'll be sent to the dream town that is Sixtopia, where dreams come true and cake is always on the menu. Roll a 1 and you go to Onecroft, the lowest of the low and dirtiest of the dirt. When a child turns 12, they roll the dice and the number it lands on will determine where the child is sent to live out their remaining days. In the land of Random, the Queen and her black dice rule all and everyone in it. If you find yourself struggling during the fights, feel free to adjust the difficulty settings in the options menu. Does difficulty affect trophies?: No, you can play everything on Easy.You may have to complete that puzzle again, but if it doesn't work, you'll need an entire new playthrough to get it. The trophy will unlock immediately after Tinkerer so if it doesn't, try quitting to the main menu/loading the game back up. There is no known firm workaround for this just yet. ![]() This issue appears to be few and far between and the Developer is aware of the issue. ![]() Glitched trophies: There has been a report of Master Puzzler not unlocking after the final puzzle.Number of missable trophies: 21: En Garde!, Resourceful, Card Collector, Dice and Slice, The Menace, Go Fetch!, Knock Knock, Third Time's a Charm, All In, Bombastic, Once Upon a Time, Ghost Story, Gazzoo, Gazaak!, Bern, Baby, Bern, Closure, Dockworker, Bridger, Upside Downtowner, Sharpshooter, Catapult Slinger, Master Puzzler.Approximate amount of time to platinum: 15-20+ Hours ( Time to Platinum Thread).Estimated trophy difficulty: 3/10 ( Estimated Platinum Difficulty).After the 3rd time talking to him, this achievement will unlock.For discussion on this guide, visit this forum thread. Even if you're a negative Nancy, he'll just take it as reverse-psychology and continue about his adventure. Interaction #2 & #3: You can choose anything during these. Interaction #1 (before you meet the Gluer):.You want to steer him in the safest direction based on what he's telling you. The only dialogue options that really matter for this are on during your first interaction with him. Additionally, they will also be marked on the map. You'll also hear Bernie slightly screaming for help if you get close enough. There are more than 3 pipes in the area, so just keep an eye out for the green "?" when you're close by to one. On 3 separate occassions, you'll need to speak to Bernie through some pipes. This is a sidequest that you will do in Fivetropolis. ![]()
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